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	<title>Comments on: Unity Mixing Followup</title>
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	<link>http://www.cordernotes.com/blog/techniques/unity-mixing-followup-2</link>
	<description>thoughts regarding art, music, and technology</description>
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		<title>By: John Scherer</title>
		<link>http://www.cordernotes.com/blog/techniques/unity-mixing-followup-2/comment-page-1#comment-7013</link>
		<dc:creator>John Scherer</dc:creator>
		<pubDate>Thu, 29 Oct 2009 06:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.cordernotes.com/blog/?p=1586#comment-7013</guid>
		<description>Hi Tim,

Wow I wish I would have found your website years ago.  I have been involved with church audio for about 5 years and all this time I have been doing EXACTLY what you said not to do.  And its strange because, being an electronics guy, ham radio operator, etc. I didn&#039;t feel right to me. with my gain up past 12 o&#039;clock in many cases and my faders looking like a single track mountain bike trail well below the unity point.  Currently I&#039;m involved with a church plant doing &quot;Church-in-a-box&quot; and we hold service at a children&#039;s theater with a great sound system (tuned for voice however not live music)  My bigist problem is trying to get a good mix from the enclosed sound booth.  I have an open window but its still a big pain.

So do any of the principals you talk about with unity gain change depending on the board your using? (analog vs digital for example)

Thanks 

John</description>
		<content:encoded><![CDATA[<p>Hi Tim,</p>
<p>Wow I wish I would have found your website years ago.  I have been involved with church audio for about 5 years and all this time I have been doing EXACTLY what you said not to do.  And its strange because, being an electronics guy, ham radio operator, etc. I didn&#8217;t feel right to me. with my gain up past 12 o&#8217;clock in many cases and my faders looking like a single track mountain bike trail well below the unity point.  Currently I&#8217;m involved with a church plant doing &#8220;Church-in-a-box&#8221; and we hold service at a children&#8217;s theater with a great sound system (tuned for voice however not live music)  My bigist problem is trying to get a good mix from the enclosed sound booth.  I have an open window but its still a big pain.</p>
<p>So do any of the principals you talk about with unity gain change depending on the board your using? (analog vs digital for example)</p>
<p>Thanks </p>
<p>John</p>
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		<title>By: Dustin Whitt</title>
		<link>http://www.cordernotes.com/blog/techniques/unity-mixing-followup-2/comment-page-1#comment-6704</link>
		<dc:creator>Dustin Whitt</dc:creator>
		<pubDate>Wed, 30 Sep 2009 02:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.cordernotes.com/blog/?p=1586#comment-6704</guid>
		<description>I agree, faders close to unity is the way to go live. 

I do end up using processing to control my system gain most of the time. This is partly due to the fact that many PA&#039;s are powered boxes so it&#039;s the only option and partly because it&#039;s hard to be accurate with the gain knobs on some amps. Especially if you&#039;re in a one-off show situation where you need to dial it in fast and don&#039;t have time to tweak 20 gain knobs on the amps.

I run our Venue pretty hot, usually around +10 Peak. I like to keep it in the yellow on my output meters during the bigger songs. Dave, how do you run your Venue at 0? The last time I mixed in there it was all red lights! Ok, sorry, had to say it.</description>
		<content:encoded><![CDATA[<p>I agree, faders close to unity is the way to go live. </p>
<p>I do end up using processing to control my system gain most of the time. This is partly due to the fact that many PA&#8217;s are powered boxes so it&#8217;s the only option and partly because it&#8217;s hard to be accurate with the gain knobs on some amps. Especially if you&#8217;re in a one-off show situation where you need to dial it in fast and don&#8217;t have time to tweak 20 gain knobs on the amps.</p>
<p>I run our Venue pretty hot, usually around +10 Peak. I like to keep it in the yellow on my output meters during the bigger songs. Dave, how do you run your Venue at 0? The last time I mixed in there it was all red lights! Ok, sorry, had to say it.</p>
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		<title>By: timcorder</title>
		<link>http://www.cordernotes.com/blog/techniques/unity-mixing-followup-2/comment-page-1#comment-6699</link>
		<dc:creator>timcorder</dc:creator>
		<pubDate>Tue, 29 Sep 2009 21:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.cordernotes.com/blog/?p=1586#comment-6699</guid>
		<description>For now we still go analog from the Digidesign with a stereo left/ right that daisychains through all of the d&amp;b amplifiers and the on-board DSP takes it from there.  From what I remember reading, the attenuators on the amps are working on the digital DSP side of the chain.  So in many ways its pretty similar to Jeff&#039;s suggestion to leave the amps themselves wide open and dial back what you need to do at the drive processor.</description>
		<content:encoded><![CDATA[<p>For now we still go analog from the Digidesign with a stereo left/ right that daisychains through all of the d&amp;b amplifiers and the on-board DSP takes it from there.  From what I remember reading, the attenuators on the amps are working on the digital DSP side of the chain.  So in many ways its pretty similar to Jeff&#8217;s suggestion to leave the amps themselves wide open and dial back what you need to do at the drive processor.</p>
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		<title>By: Dave Stagl</title>
		<link>http://www.cordernotes.com/blog/techniques/unity-mixing-followup-2/comment-page-1#comment-6682</link>
		<dc:creator>Dave Stagl</dc:creator>
		<pubDate>Tue, 29 Sep 2009 01:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.cordernotes.com/blog/?p=1586#comment-6682</guid>
		<description>I want to see the post where they called you a moron.  :)

But, in all seriousness, I haven&#039;t seen any of the guys I respect who don&#039;t have their faders sitting around unity when their mix is up and happening.  There are several benefits including higher resolution on your fader moves while mixing along with easier recall of your baseline mix.

One thing I&#039;ll say, though, is this isn&#039;t something I grasped right away because I wasn&#039;t directly taught it; I picked it up from guys I respected.  If you haven&#039;t been trained to do this, it takes time to make it work, but I believe it will pay off in the end for those who master it.  The digital side can complicate it a bit if you are trying to maximize console resolution, but I don&#039;t know of any excuses to not do this if you&#039;re in the analog domain.

I&#039;ll also chime in on Matt&#039;s question.  I&#039;m with Tim on running the console hot and attenuating at the amplifiers.  I try and optimize the system so that the master meters on the Venue are bouncing around 0 dB RMS when we&#039;re at the average SPL we like in the room.

Tim, how do you handle things now with your new d&amp;b rig?  I can&#039;t remember if you are running digital into the amps?  Do you know if you attenuate the d&amp;b amps, does it do digital attenuation or does it attenuate on the analog side?</description>
		<content:encoded><![CDATA[<p>I want to see the post where they called you a moron.  <img src='http://www.cordernotes.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But, in all seriousness, I haven&#8217;t seen any of the guys I respect who don&#8217;t have their faders sitting around unity when their mix is up and happening.  There are several benefits including higher resolution on your fader moves while mixing along with easier recall of your baseline mix.</p>
<p>One thing I&#8217;ll say, though, is this isn&#8217;t something I grasped right away because I wasn&#8217;t directly taught it; I picked it up from guys I respected.  If you haven&#8217;t been trained to do this, it takes time to make it work, but I believe it will pay off in the end for those who master it.  The digital side can complicate it a bit if you are trying to maximize console resolution, but I don&#8217;t know of any excuses to not do this if you&#8217;re in the analog domain.</p>
<p>I&#8217;ll also chime in on Matt&#8217;s question.  I&#8217;m with Tim on running the console hot and attenuating at the amplifiers.  I try and optimize the system so that the master meters on the Venue are bouncing around 0 dB RMS when we&#8217;re at the average SPL we like in the room.</p>
<p>Tim, how do you handle things now with your new d&amp;b rig?  I can&#8217;t remember if you are running digital into the amps?  Do you know if you attenuate the d&amp;b amps, does it do digital attenuation or does it attenuate on the analog side?</p>
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		<title>By: Jeff Wilshaw</title>
		<link>http://www.cordernotes.com/blog/techniques/unity-mixing-followup-2/comment-page-1#comment-6681</link>
		<dc:creator>Jeff Wilshaw</dc:creator>
		<pubDate>Tue, 29 Sep 2009 00:56:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.cordernotes.com/blog/?p=1586#comment-6681</guid>
		<description>Hi Tim, I would like to chime in, I am a big proponet of running faders at or near unity, however, I much prefer to handle system attentuation with-in the loudspeaker management tool.  I prefer to handle gain on the input side, thus allowing all the power amps to be wide open in order to give me one location for system gain.  This methodology allows a great signal to noise ratio for the record feed as well as allowing other outside engineers who are guests from time to time to have all the throttle if needed.  I hope this helps in the discussion.  This is just somthing that I have found that has worked for me in a bunch of scenario&#039;s.  Thanks for the great discussions</description>
		<content:encoded><![CDATA[<p>Hi Tim, I would like to chime in, I am a big proponet of running faders at or near unity, however, I much prefer to handle system attentuation with-in the loudspeaker management tool.  I prefer to handle gain on the input side, thus allowing all the power amps to be wide open in order to give me one location for system gain.  This methodology allows a great signal to noise ratio for the record feed as well as allowing other outside engineers who are guests from time to time to have all the throttle if needed.  I hope this helps in the discussion.  This is just somthing that I have found that has worked for me in a bunch of scenario&#8217;s.  Thanks for the great discussions</p>
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		<title>By: timcorder</title>
		<link>http://www.cordernotes.com/blog/techniques/unity-mixing-followup-2/comment-page-1#comment-6678</link>
		<dc:creator>timcorder</dc:creator>
		<pubDate>Mon, 28 Sep 2009 17:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.cordernotes.com/blog/?p=1586#comment-6678</guid>
		<description>The philosophy I&#039;ve found works best for me is to run all of the stages of the PA as hot as they ideally should be (console to PA processor to amplifiers) and then dial back the amplifier attenuators on the outputs if running things hot through the rest of the chain means the mix is coming out too big and loud into the room.  That way, we&#039;ve maximized signal to noise, digital bits, etc etc throughout the entire chain where it really matters to the &quot;sound&quot; and we can just attenuate the amps a bit if necessary without any other negative effects.  I don&#039;t think attenuating amplifiers can add the bad things to a mix like noise, distortion, or other artifacts assuming you are gain staged properly the same way NOT running a stage hot enough could do.  Does that make sense?

The alternative (and there are others who use this successfully) is to run the amps wide open and dial back gain, if its necessary, somewhere else like the crossover output or the console output.  Not my preference but it is another way to do it.  If you can&#039;t run the faders at unity and still have plenty of individual channel gain while also mixing them well, there is a gain structure problem somewhere else in the system.  I can&#039;t stand systems where I can&#039;t drive the console hard because the system processor or amplifiers are set too hot.

So...in order to dial this in, I would set the faders near unity, build a mix with the channel gains also mixed well so that there is lots of level in the mixer, then dial back the amps for the maximum level I want to be able to push in the room through the PA.

Anyone else want to chime in either for or against this philosophy?</description>
		<content:encoded><![CDATA[<p>The philosophy I&#8217;ve found works best for me is to run all of the stages of the PA as hot as they ideally should be (console to PA processor to amplifiers) and then dial back the amplifier attenuators on the outputs if running things hot through the rest of the chain means the mix is coming out too big and loud into the room.  That way, we&#8217;ve maximized signal to noise, digital bits, etc etc throughout the entire chain where it really matters to the &#8220;sound&#8221; and we can just attenuate the amps a bit if necessary without any other negative effects.  I don&#8217;t think attenuating amplifiers can add the bad things to a mix like noise, distortion, or other artifacts assuming you are gain staged properly the same way NOT running a stage hot enough could do.  Does that make sense?</p>
<p>The alternative (and there are others who use this successfully) is to run the amps wide open and dial back gain, if its necessary, somewhere else like the crossover output or the console output.  Not my preference but it is another way to do it.  If you can&#8217;t run the faders at unity and still have plenty of individual channel gain while also mixing them well, there is a gain structure problem somewhere else in the system.  I can&#8217;t stand systems where I can&#8217;t drive the console hard because the system processor or amplifiers are set too hot.</p>
<p>So&#8230;in order to dial this in, I would set the faders near unity, build a mix with the channel gains also mixed well so that there is lots of level in the mixer, then dial back the amps for the maximum level I want to be able to push in the room through the PA.</p>
<p>Anyone else want to chime in either for or against this philosophy?</p>
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		<title>By: Matt Huber</title>
		<link>http://www.cordernotes.com/blog/techniques/unity-mixing-followup-2/comment-page-1#comment-6675</link>
		<dc:creator>Matt Huber</dc:creator>
		<pubDate>Mon, 28 Sep 2009 15:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.cordernotes.com/blog/?p=1586#comment-6675</guid>
		<description>Great post, Tim.  I&#039;ve been reading your blog for a while, and really enjoy it.  I find myself agreeing quite often!

This is a great point.  In my experience, one of the biggest differences between a good mix and a poor, lifeless mix is the gain structure...the added control that a good gain structure allows (due to the precision of faders when closer to unity) reinforces the need.

Overall gain structure is an interplay between all of the different gain stages, so I did have a question for you:  how hot do you run the master on your board?  How does the output bus level on the Digidesign boards affect the overall sound (if that makes sense).</description>
		<content:encoded><![CDATA[<p>Great post, Tim.  I&#8217;ve been reading your blog for a while, and really enjoy it.  I find myself agreeing quite often!</p>
<p>This is a great point.  In my experience, one of the biggest differences between a good mix and a poor, lifeless mix is the gain structure&#8230;the added control that a good gain structure allows (due to the precision of faders when closer to unity) reinforces the need.</p>
<p>Overall gain structure is an interplay between all of the different gain stages, so I did have a question for you:  how hot do you run the master on your board?  How does the output bus level on the Digidesign boards affect the overall sound (if that makes sense).</p>
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