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	<title>Comments on: Unity mixing followup&#8230;</title>
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	<link>http://www.cordernotes.com/blog/blog/unity-mixing-followup</link>
	<description>thoughts regarding art, music, and technology</description>
	<lastBuildDate>Thu, 02 Feb 2012 13:54:26 +0000</lastBuildDate>
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		<title>By: Dave Stagl</title>
		<link>http://www.cordernotes.com/blog/blog/unity-mixing-followup/comment-page-1#comment-927</link>
		<dc:creator>Dave Stagl</dc:creator>
		<pubDate>Sat, 28 Mar 2009 17:03:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.cordernotes.com/blog/?p=623#comment-927</guid>
		<description>Great points with the subgroups, Tim.  I generally want my faders sitting around unity, however, it is  very important to me that we have the best possible signal levels on every channel for multitrack recording purposes.  Scovi also got me on using groups to offset levels so that I could run optimal input signals and keep my faders at near unity.

Another big thing I&#039;m not sure you mentioned about keeping your faders near unity is the area around unity is where a fader has the highest resolution. For me, this is my main reason for mixing this way.  Due to the logrhythmic nature of a fader&#039;s throw, a millimeter of movement around unity could give you a .1 dB change, however if you&#039;re only a 1/3 of the way up the fader&#039;s throw that same millimeter could be a 5-10 dB change depending on a particular console.  If your faders are riding low at the start of a show, you will have far less control of the mix than if your faders are at unity.</description>
		<content:encoded><![CDATA[<p>Great points with the subgroups, Tim.  I generally want my faders sitting around unity, however, it is  very important to me that we have the best possible signal levels on every channel for multitrack recording purposes.  Scovi also got me on using groups to offset levels so that I could run optimal input signals and keep my faders at near unity.</p>
<p>Another big thing I&#8217;m not sure you mentioned about keeping your faders near unity is the area around unity is where a fader has the highest resolution. For me, this is my main reason for mixing this way.  Due to the logrhythmic nature of a fader&#8217;s throw, a millimeter of movement around unity could give you a .1 dB change, however if you&#8217;re only a 1/3 of the way up the fader&#8217;s throw that same millimeter could be a 5-10 dB change depending on a particular console.  If your faders are riding low at the start of a show, you will have far less control of the mix than if your faders are at unity.</p>
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